![]() A teammate can be called in for a quick assist which varies depending on each individual character and support type. Abilities are used on a meter which stacks up to 5x and can range from parries, stuns, long-range hits, AOE attacks, buff and nerfs. ![]() Grabs are used at close range and are fairly simple and do moderate to low damage. The heavy attacks are just a slower, more powerful version of the light attack. Offensive: Light attacks allow for a fast rush of attacks that can be slightly charged. Let me break down each part quickly between offensive and defensive actions: There is a lot more to the basic fighting than I think most people realize is important and impactful. But after a bunch of hours and focus on evaluating enemy animation and audio cues, the battling becomes a solid game of push and pull with a lot of fun flare and potential. After a little bit, it becomes a button masher with a sprinkle of dodges and escapes. When first picked up, Jump Force feels like a spectacular rush of energy and physical attacks. The story plays out by running from person to person (which is not clearly labeled unless you get physically close to the next story mission), talking for a minute and going to a map and fighting with some bad dialogue before and after every battle to give some form of motivation to fight. ![]() Even if the story was amazing and beautifully complex, the delivery in these horrible animations would drag it down a lot. Honestly, I would have preferred 2D concept art with text or narration instead of this unbearably bland expressionless animation that takes longer to load than to watch most times (and then you have to load have into the fight or main lobby). However, because so many people love so many of these characters’ complex emotional stories and backgrounds, it is rough to have all that be totally ignored and brushed over by terrible writing and animation. This is totally fine, I don’t think anyone is expecting Shakespeare from this game. This is exactly what Jump Force is, fairly generic bad guys and the good guys grouping up with small quips and pretty shallow interactions which lead up to epic fights. I wasn’t expecting much from this story, large cross-over events normally happen when there is a “big, bad evil” that is taking over everything and the good guys have to team up in order save the world/universe.
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